Lighting plot planner for studio shoots
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Lighting plot planner for studio shoots

A lighting plot is the one page that tells the rig crew where every light goes, what it does and which channel it is on. Use the planner to draft it before the day, and send it to the lighting team with the cove dimensions.

In short: A lighting plot is a plan view of the set with every fixture marked, its position on the grid, its purpose, its channel or DMX address, its colour and any gel. Work from the room dimensions and the grid height, place each light by its job, then write the channel list from the same plot. Send the plot before the day so the rig and the dimmers are set once.

What the plot is for

The plot removes guesswork from the rig. It shows where the fixtures hang, what each one lights and how it is controlled, so the crew can set the rig in one pass instead of finding out on the day that a light is out of reach. It is a working document, so update it when the scene changes.

Draft a lighting plot for the White Space main stage. The plan is drawn to scale from above, with the eight grid bars across it. Place generic fixtures on a bar or on a stand, give each a dimmer channel from 1 to 42 and a DMX address, then export the plot as a picture and the channel list as a spreadsheet file.

Back wall at the top. Aim 0 degrees points at the back wall and 90 degrees points to the right. Tab to a fixture, then use the left and right arrow keys to slide it along its bar, the up and down keys to move it to the next bar (or to move a stand), the [ and ] keys to turn its aim by 5 degrees and Delete to remove it.

Selected fixture

Nothing selected. Click or tap a fixture on the plan, or add one.

Channel list

Sorted by dimmer channel. Select a row to edit that fixture.
UnitPurposePositionAimChannelDMXColour or gelNotes

About the bars. The studio's published figures give eight bars and a grid height of 4.5 m, but not where the bars sit. The plan therefore draws them evenly across the 6.6 m depth, 0.825 m apart, each in the middle of its own band, and numbers them from the open side by default. Treat both as placeholders and replace them with the studio's grid drawing before you send the plot to the rig crew.

About the channels. The main stage has 42 channels of dimming and two DMX universes. The house patch, meaning which DMX address feeds which dimmer channel, is not built into this planner. New fixtures start with a DMX address equal to their channel number as a placeholder, so check it against the patch the studio gives you.

How this is worked out

The floor is drawn at 100 drawing units to the metre. With eight bars across a depth of 6.6 m, the spacing is 6.6 / 8 = 0.825 m, and bar n counted from the open side sits at 6.6 − (n − 0.5) × 0.825 m from the back wall (counted from the back wall, it sits at (n − 0.5) × 0.825 m).

A DMX universe holds 512 addresses, so addresses 1 to 512 are universe 1 and addresses 513 to 1024 are universe 2, shown as address 1 to 512 within that universe. A channel or an address used by two fixtures is flagged, because both fixtures would then come up together. Sharing is sometimes done on purpose, so the flag is a prompt to check, not an error. "Aim at subject" turns a fixture to face the subject mark.

Using the planner

The planner draws the White Space main stage from above, with the eight grid bars across it. Add a fixture, choose its purpose (key, fill, back, cyc or practical), mount it on a grid bar or on a stand, then set its position, aim, dimmer channel from 1 to 42, DMX address from 1 to 1024, colour or gel and notes. Set a subject mark and the planner can aim a fixture at it. You can export the plot as a PNG picture and the channel list as a CSV file to send to the lighting team. The planner starts with an example plot, which you can reset or clear.

What to put in each row

  1. Unit number. A number for each fixture, so the crew can call it by name on the floor.
  2. Position. The grid bar or stand, the distance across from the side wall, the depth from the back wall and the aim in degrees. Give the height and the position from the cove wall where it matters.
  3. Purpose. Key, fill, back, kicker, background or practical. One job per fixture.
  4. Channel. The dimmer channel (1 to 42) and the DMX address that control it. Check that no two fixtures share a channel.
  5. Colour and gel. The colour temperature or gel, so the colour is set before the day.
  6. Notes. Barn doors, a diffuser, the beam size or any hazard, such as a fixture that must be secured.

A worked example

A cove interview with three fixtures on the main grid:

UnitPositionPurposeChannelColourNotes
1Bar 3, 1.5 m from wall, 45 degreesKey1Daylight balanceBarn doors
2Bar 6, opposite side, 30 degreesFill2Daylight balanceHalf strength, diffused
3Bar 8, behind subjectBack3Daylight balanceOff lens

The plot fits on one page, and the channel column is what the lighting operator checks against the desk before the first take.

Setting the plan

  • The White Space has an 8-bar grid, with the grid at 4.5 metres, and a cove of 5.3 by 7.1 metres. Start from those numbers, not from an estimate.
  • House lights run on the 8-bar grid with 42 channels of dimming on the main stage. Plan the channels in that count, and tell the lighting team if you need more.
  • Draw the plot to scale, with the cove, the camera and the marks, so the crew can check sightlines.
  • This is general planning guidance. A competent person must assess the actual rig, including the loading on each grid bar and how each fixture is secured, before anything is hung.

Common mistakes

  • Giving two fixtures the same channel, so they come up together when only one is wanted.
  • Drawing a light on a bar that cannot take its weight, or too far from the subject to reach it. Ask the rig crew before you draw it in.
  • Leaving out the notes. A fixture that needs a diffuser is hard to recognise on the day without one.
  • Planning the plot from the camera's view only. Check the plot from the subject's view too.

Where it fits

The plot shows where each light sits, and the three-point lighting page explains why. For the cove itself, see lighting an infinity cove. The power on set page covers how the fixtures are fed, which decides how many circuits the plot needs.

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Related guides

Questions we get asked

What goes on a lighting plot?

Each fixture's position on the grid, its unit or number, its purpose, its channel or DMX address, its colour or gel and any notes about the beam or the barn doors.

Who uses a lighting plot?

The gaffer or lighting designer builds the rig from it, the rig crew hangs and focuses the fixtures from it, and the lighting operator checks the channel list against it before the first take.

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